Achieving Impossible Things with Free Culture and Commons-Based Enterprise
Topics free software
, open source
, free culture
, commons-based peer production
, commons-based enterprise
, Free Software Magazine
, Blender Foundation
, Blender Open Movies
, Project Gutenberg
, Open Hardware
, One Laptop Per Child
, Sugar Labs
, online community
, Debian GNU/Linux
, GNU General Public License
, Creative Commons Attribution-ShareAlike License
, TAPR Open Hardware License
, collective patronage
, women in free software
, Creative Commons
, Free Software Foundation
, Open Source Initiative
, Freedom Defined
, Free Software Definition
, Debian Free Software Guidelines
, Google Code
, digital rights management
, digital restrictions management
, technological protection measures
Free PDF E-book version of Achieving Impossible Things with Free Culture and Commons-Based Enterprise, by Free Software Magazine columnist Terry Hancock.
Publisher Free Software Magazine Press
290 pages with 94 illustrations
Available in paperback or hardback from Free Software Magazine Press. Additional information at: http://fsmsh.com/2770
From the cover:
How did they do that?
Six “impossible things”: GNU/Linux, Wikipedia, the Creative Commons, the Blender Foundation, Open Hardware, and the OLPC/Sugar project. All created under free licenses for everyone to use, in defiance of our conventional ideas of business economics. Is it magic, coincidence, or just plain common sense at work here?
The author explores the reality of these projects from an insider’s perspective and picks out a set of five easy to follow rules for keeping your own projects in tune with the rules of free culture and on the track to success.
Includes the entirety of the “Impossible Things” and “Rules of the Game” article series written for Free Software Magazine, as well as five bonus articles on improving commons-based processes.
May 1, 2011
A good introduction to modern commons-based project work
Nice read. Hancock keeps the material accessible, even introductory, but a few uncommonly covered topics are covered in an insightful, thought provoking way. Such as: involving women in software projects and the importance of joy in the workplace.